Understand the Temporary Allocator; Understand arenas

12 points by Aks


fleebee

What’s the idea behind reallocating player actions every frame? Couldn’t you draw the UI just by reading g_mem.inventory.items without an auxiliary array?

mccd

Question about allocator terminology: all arena allocators I’ve seen typically allocate a static amount of memory? Would one that allocates dynamically also be called an arena allocators as well?