How Factorio Syncs A Million Objects over the network

5 points by juliethefoxcoon


kolja

I did not know this was common, I always thought this method placed too many constraints on other parts of the engine. But then again Factorio with its relatively small map fits the bill well.

First time I encountered this was Clonk, which required this to make multiplayer in a destructible 2D bitmap landscacpe (think: Worms) over dialup possible.