How Michael Abrash doubled Quake framerate

14 points by Aks


pointlessone

I’m curious to see how a modern compiler would fare against hand-optimized asm. I wonder if allying new optimizations over all the codebase would be more or less benefitial compared to hyperoptimizing only a few spots.

jrandomhacker

All signs are pointing to Fabien working on a Game Engine Black Book: Quake, and I for one am very excited about that.