A programming language made for me

44 points by gingerBill


snej

I feel the same way about Odin that I do about Zig: envious of some features, but no way will I take a step backwards on (temporal) memory safety. That’s table stakes, now.

joakin

I just finished Karl’s book, it is comprehensive, well written, and easy to read. I recommend it, specially if Odin’s overview is too dense.

LesleyLai

Never used Odin but was aware of it for a while. For me, the most interesting feature is probably its “implicit context,” “distinct type,” and builtin support for swizzling.

Aks

Odin and its tagged unions is my favorite thing. Iterating over different types of things like enemies and item pickups in games got very easy with that.

tentacloids

I don’t mean to party poop but these are so fundamental I barely even think of most of them as features, bar maybe SOA (and I guess allocator objects aren’t too common). Give me something juicy! Though since there’s no link to the main Odin website[1] for me to find out for myself, is this just an ad for a book?

[1] Ignoring the one to API docs and the one citing the source for a code example.