Memory-corrupting Pong
11 points by Arch
11 points by Arch
I think I managed to get NAND into a stable position where after the game ended and corrupted, it would flash a seemingly stable, repeating pattern without terminating, at least for as long as I was screen recording. Does that happen often? This whole project is amazing.
Something like that has happened only a few times in testing, but I have no idea why. Interested to check out that screen recording. Thank you for the kind remarks :-)