No Source Code? No Problem! What if you have to port a program, but all you have is a binary? (2003)
13 points by misty
13 points by misty
With all the talk of game decompilations lately, I thought it'd be interesting to look back at early writing on the topic. This article is from two developers who worked on the Phantasy Star Collection for GBA; it's interesting seeing that they had access to the actual source code for Phantasy Star III, but still went for decompilation/translation and only referenced the source code for bugfixes and enhancements.