Voxel Space

17 points by Yogthos


bitshift

For the game Comanche a 1024 * 1024 one byte height map and a 1024 * 1024 one byte color map is used

I'm trying to put this into perspective for 1992: this is 2 megabytes just for the world map. Plus the rest of the game, DOS, drivers, etc: 4 MB of RAM is in the system requirements. From what I can glean from online, it sounds like that was a pretty typical PC around the time the game was released?