500+ Billion Tokens Later: Letting AI Agents Decompile A First-Person Shooter
7 points by tie
7 points by tie
For obvious reasons, none of the code will be shared. Everything will stay private and I will use it for my own needs only.
Cool, 500 billion tokens, which is who knows how much $$$, and nothing to show for it.
nothing to show for it.
Well, not nothing - that's about 70 tonnes of carbon dioxide.
Rough estimate based on the current energy production mix; with LLM use running somewhere in the region of 2 to 20 million tokens per kWh, over half a trillion tokens could be over 200,000 kWh of electricity using high-end models.
That's more than my household electricity usage would be for half a century. You could drive an electric car three times the circumference of the planet. And at the end of it they got a half-arsed incomplete reconstruction of a game that they can't do anything with!
Monkeys with Typewriters as a Service
For obvious reasons, none of the code will be shared. Everything will stay private and I will use it for my own needs only.
The reasons aren’t obvious to me! What distinguishes this decomp from the ones that have been released without legal trouble? Typically the procedure is this: release the code and not the assets. If someone wants to use your decomp as a substitute for the original they must first have a copy of the original. The publisher is not harmed. Many projects have successfully done this. Why is this case special?
Update: The unmentioned game is MW2. Owned by activision which is now owned by Microsoft. I guess Microsoft lawyers are just really scary.