500+ Billion Tokens Later: Letting AI Agents Decompile A First-Person Shooter

7 points by tie


maximilian

For obvious reasons, none of the code will be shared. Everything will stay private and I will use it for my own needs only.

Cool, 500 billion tokens, which is who knows how much $$$, and nothing to show for it.

nemin

Monkeys with Typewriters as a Service

wmurra

For obvious reasons, none of the code will be shared. Everything will stay private and I will use it for my own needs only.

The reasons aren’t obvious to me! What distinguishes this decomp from the ones that have been released without legal trouble? Typically the procedure is this: release the code and not the assets. If someone wants to use your decomp as a substitute for the original they must first have a copy of the original. The publisher is not harmed. Many projects have successfully done this. Why is this case special?

Update: The unmentioned game is MW2. Owned by activision which is now owned by Microsoft. I guess Microsoft lawyers are just really scary.