Dialogue Between a Developer and a Kid

52 points by riggraz


lthms

I’m not sure about what I’ve just read, but it was an intriguing experience.

nemin

Evidently the moral of the story is that developers are absolutely terrible at social interactions.


Jokes aside, I do find it interesting that the author's previous two posts (though to be completely fair, the first post is from 2022, when the tech was still shiny and looked harmless enough) seem to be a lot more positive about AI. I get that in this essay LLMs are only one of the problems mentioned, but the contrast is striking.

As for the overarching point... I feel like this is a very real trap, but also one that can be simply (just perhaps not easily) avoided. Admittedly I'm still fairly early in my professional career and obviously I do occasionally feel the code I write at $DAYJOB to be a chore, but I've also been recreationally programming for around 15 years now and I find the practice of making stuff just because or to learn some new concept or even to just challenge yourself if you can just as intriguing as I did so many years ago. Which, of course, doesn't mean I don't experience "coder's block" every once in a while, or struggle, or feel dissatisfied, but in general I feel a lot closer in mindset to the hypothetical kid.

The hypothetical developer of this essay should recognize that one can still create art with programming outside their job (or even during work, if they are fortunate enough to work at a company that values such things). Or, if they're so burned out that they'd rather do anything else in their free time, that there are many other avenues one can still feel creative and artistically fulfilled.

david_chisnall

If you clicked 'yes' when the kid asked you to play the game, it's worth doing again and clicking 'no', repeatedly.

xyproto

To stop exploring and building makes people cry and then they die?