How to draw high fidelity graphics when all you have is an x and y coordinate

20 points by p1xelHer0


gioele

That was a great read, I look forward the finished book!

One stylistic note (not just for the author of this article, but for technical writers in general): I think that paragraphs like:

The good news is it's highly unlikely you'll ever interact with any of this stuff and there are layers of interoperability that keep everything running smoothly. If you're like me, you'll write your shaders in something like Three.js which uses WebGL/WebGPU, which in turn will interact with one of the lower level APIs depending on the browser and operating system.

really detract from the quality of well written deep dives like this one.

We (your audience) are not scared of the technical details. We love them. Having to go through a wrapper/framework is what we don't like. Also, we spent a lot of time absorbing information about all these details and now you are telling us 1) that we are too dumb to directly interface with them, and 2) that it was not really necessary?

Just to be clear: this article is top notch and I'm just playing editor here.