Remaking Party House
2 points by mond
2 points by mond
It’s a ripoff [pardon my French] of the original game whether or not you copy the original assets. Even if you release it for free. There are many instances of this (the 2048 game is just one example) and it can get ugly.
Yeah, as not much of a legal person I treated this as a "there's no actual harm being done here" type situation, but I don't think fair use goes this far.
2048 game
Wait, I thought 2048 is MIT licensed and open source anyway? Can you explain what you mean?
I am surprised you spent 0 lines on how you extracted the assets. I assume you used undertaleModTool or maybe Claude did? Ive experimented with datamining gamemaker games, it is trivial to get the gml scripts from the data files. No harder than extracting the assets. why not just ask claude to translate the gml scripts?
Also I am 90% sure this is infringment.
I used undertaleModTool manually, months ago. I was curious to see how easy it'd be. It worked fine, apart from the shockingly bad user interface (very 2006 vibes), and having to run it through Wine. I figured it wasn't too interesting.
I wanted this to be a clean reimplementation of the game, and probing the binary or looking at the code would defeat that. Why?
Also I am 90% sure this is infringment.
I'd love to live in a world where I can claim fair use, but yeah, probably. I'm not entirely happy with that, so I took a note to prevent myself from stumbling into issues like that the next time.
You can use the undertalemodtool cli in linux, you dont need to use the windows gui via wine.
“You can either be a game developer, or a game engine developer, but not both.” — Some guy
This quote is being used to justify using Claude to go faster which I think is a major contortion. If you try to build everything from scratch you get stuck in a loop with way too much to do, so you should focus so you can spend your time and effort moving forward. But if you're just going to have Claude do everything for you (inexplicably, I feel, if the purpose is education, but I digress) then this advice doesn't apply anymore. Vibe code the engine too for all it matters.
FWIW people do build a game and an engine together. It's not for the faint of heart and it will take longer but there are good reasons to do it: to learn, or because you can specialize it and have something more productive or efficient than a general purpose engine.