Why Mathematica does not simplify Sinh[ArcCosh[x]]

13 points by susam


bitshift

This might be off topic, but can anyone help build my intuition for why hyperbolic trig functions are useful in computing?

It's already intuitive to me that sine and cosine are important. Even if you're just making a whimsical PICO-8 game, you still have sin() and cos() because there are so many things that you'd like to make bounce, or move in a circle, or rotate against a pixel grid. Despite a world of square pixels and square sprites, the "circular nature" seeps through.

But I've never personally used hyperbolic trigonometry. I understand it comes up in relativistic calculations, but I don't do much of that. And I know tanh sees use as a neural network activation function, but ReLU and friends are more popular for that nowadays.

(This might be a tricky question to answer, because "building intuition" is not necessarily the same as "listing use cases for." But even if I get a glimmer of an understanding, I'll be happy!)