A simple way to scale pixel art games

13 points by dzwdz


franta

Maybe try a bloom filter instead of plain blur. Then light areas glow or spread light into darker areas than simply smudging everything. This matches better classic CRT screens where also the phosphor glows from bright areas to darker ones. This can be done in GLSL (I play with that in my ShaderShark).

P.S. Thanks for reminding the hare!

dzwdz

The tags might seem weird at a first glance, so lemme explain:

I wish the author ran a test on a CRT too, that could be even more interesting. How sharp are the borders between lines? Maybe if you're scaling up by a high enough factor, then you should apply a slight vertical blur too?