If LLMs Have Human-Like Attributes, Then So Does Age of Empires II

15 points by onbjerg


ag

Today I learned that AOEII is Turing complete

veqq

Sadly the article doesn't mention AOE2's actual AI, which is built on CLIPS (a s-expr expert system based on the RETE engine), which an acquaintance has gone all in on: https://ryjo.codes/articles/clips-elevator-pitch.html Here are AOE2's AI docs:

Here's an example:

(defrule
	(strategic-number sn-resource-control <= 2)
	(dropsite-min-distance stone < 6)
	(building-type-count-total town-center >= tc-level-three)
	(or
		(or
			(players-civ focus-player briton)
			(players-civ focus-player hun)
		)
		(or
			(or
				(players-civ focus-player mongol)
				(players-civ focus-player mayan)
			)
			(and
				(current-age == imperial-age)
				(goal unit-goal skirmisher)
			)
		)
	)
=>
	(set-goal control-goal my-unique-unit-line)
	(set-goal uu-up-goal 1)
)