If LLMs Have Human-Like Attributes, Then So Does Age of Empires II
15 points by onbjerg
15 points by onbjerg
Today I learned that AOEII is Turing complete
Sadly the article doesn't mention AOE2's actual AI, which is built on CLIPS (a s-expr expert system based on the RETE engine), which an acquaintance has gone all in on: https://ryjo.codes/articles/clips-elevator-pitch.html Here are AOE2's AI docs:
Here's an example:
(defrule
(strategic-number sn-resource-control <= 2)
(dropsite-min-distance stone < 6)
(building-type-count-total town-center >= tc-level-three)
(or
(or
(players-civ focus-player briton)
(players-civ focus-player hun)
)
(or
(or
(players-civ focus-player mongol)
(players-civ focus-player mayan)
)
(and
(current-age == imperial-age)
(goal unit-goal skirmisher)
)
)
)
=>
(set-goal control-goal my-unique-unit-line)
(set-goal uu-up-goal 1)
)