Epic Games announces Lore version control system
21 points by jmillikin
21 points by jmillikin
It’s optimized for projects—including games and entertainment—that combine code with large binary assets, and caters for the needs of developers and artists alike.
Wow, someone finally got sick enough of Perforce's multi-decade monopoly to do something about it.
Is it just me, or is this the first public Epic Games project written in Rust?
This + Cursor's latest VCS news makes me think everyone's out to make a VCS nowadays...
Lore solves a very different problem, it tries to become a replacement for Perforce that stagnated, and is relatively expensive nowadays.
Am I the only one who’s first thought was: “shouldn’t it be hosted on… lore?”
The commits all have something like this at the bottom:
Lore-RevId: 227
Lore-Signature: 212796af157a853238b32df89a978cadc5e0e358d88ad80233bc53351285de0f
So there seems to be some sort of mirroring going on.
It's intended for repos with large blobs like video game assets, so it kind of makes sense that their own source code is still managed with git and hosted on github.