My Game's Procedural Dialogue System

17 points by juliethefoxcoon


jaculabilis

Nice video. I like how the final result is built out of applying several layers of simple adjustments, rather than one single very complicated process. Deriving the whole voiceline from just the character parameters and the actual text of the dialogue is smart because then you can just write more dialogue without any additional cost to get the voiceline. You could even translate the dialogue and get new voicelines in the new language for free. It warms my procedural-generation-loving heart.