How Many Frames Per Second Do You Need?
2 points by abnercoimbre
2 points by abnercoimbre
After using 165hz and 144hz monitor for long time, in my experience the difference between 165fps and 144fps is very minimal, but it can be noticed in very fast paced FPS games such as Xonotic. The difference between 60fps and 90fps already has a lot to it. It's noticeably smoother and nicer to use. And if I go back from 165hz to 60hz display mode, it feels very, very stuttery.. Even a bit headache inducing.
So I'd say for average gamer:tm: 60fps is fine, but I would honestly start aiming for 72fps (afaik 72hz monitors were common during CRT days), 90fps or even 120fps. The drop in input lag and stuttery movement is noticeable.
edit: However, I want to point out that my wife gets motion sickness easier with higher refresh rates! So it's very individual thing in the end, and there's no "good answer." But if I was the evil dictator of forcing gamedevs to aim for specific FPS, it would be 72 or 90 FPS.
“Yes.”
I do notice the difference between playing at 240fps (played for 3 years) vs 360fps (2 years), and I do prefer 360fps. Whether it is worth the money to upgrade from 120/144Hz is a different question though. YMMV.
The author states that 60 fps is the "perfect sweet spot" several times without really substantiating the claim in any way. That implies there's a downside to high fps, but there isn't—unless you start considering things like cost, rendering quality, power consumption or temperature regulation.
120 fps maybe, if you’re a professional e-sports athlete… but even then, only in certain specific games.
This is silly gatekeeping. Many people find meaningful differences between framerates past 100 fps in all kinds of applications. Also, the monitor market is flooded with cheap entry-level gaming monitors that do 144 Hz. Parents buy these for their kids to play Fortnite on. Why not?