a 3D SVG Renderer that projects textures without rasterization
5 points by juliethefoxcoon
5 points by juliethefoxcoon
That’s clever technique! I love it!
One other thing to consider for the specific problem-space though: I’m 90% sure that an Orthographic projection can be completely done using affine transforms and completely side-steps the need to do the clever subdivision. I personally have a slight preference towards ortho projection for 3D PCB assembly drawings but it’s hard to say how universal that preference might be.