OpenMW 0.51.0 Released
35 points by Aks
35 points by Aks
The saved game format has changed since version 0.50.0. You cannot load newer saves in older releases.
I'm still quite annoyed by that change but I can understand their motivation. It's not an enterprise tool where customers are paying for long-term compatibility and people's effort is better spent in other areas.
Scripts that use this work-in-progress context run once, immediately after all content files are loaded. It exposes the loaded records as mutable data.
I really want to see that extended to allow world data modification at run time, in a way that can make it into saves. But even at startup only opens up some interesting possibilities for modding.
I don't understand the annoyance - am I missing something? Under that description save files have forward compatibility, but not backward compatibility, which is fairly standard. Even big game publishers/developers commonly do that.
Yep saves from older versions work in newer versions.
Oh, I mean the breaking change in 0.48. I should make a point to convert all saves I care about, though (I'm mainly talking about some reusable saves made at particular points that come in handy for testing new OpenMW or mod versions).