OpenMW 0.51.0 Released

35 points by Aks


dmbaturin

The saved game format has changed since version 0.50.0. You cannot load newer saves in older releases.

I'm still quite annoyed by that change but I can understand their motivation. It's not an enterprise tool where customers are paying for long-term compatibility and people's effort is better spent in other areas.

Scripts that use this work-in-progress context run once, immediately after all content files are loaded. It exposes the loaded records as mutable data.

I really want to see that extended to allow world data modification at run time, in a way that can make it into saves. But even at startup only opens up some interesting possibilities for modding.