Let's write a toy UI library

33 points by indigo


Gaelan

UI toolkits are one of those things that are easy to throw together but very hard to make good. There's a million little details that users will expect of a UI widget. Some of them (line-editing shortcuts, typing in a popup menu to jump to an option) will just annoy power users if they're missing, others (integrating with screen readers and non-Latin input methods) are absolutely essential for some users, even though you probably never use them.

I'm don't like to discourage these sorts of toy projects - they're super cool! But I do always worry that someone will see something like this, find it superficially does everything they need, and end up shipping a substantially worse product than they'd have had if they used a more mature library. I'm not sure how you solve this.

drs

Nakst's UI library tutorial continues on in Luigi. The library is somewhat similar to the Win32 API (with a message procedure for each "class") and uses lots of message passing. This is quite different from GTK or Motif which might make it interesting for people who want a C library "in the spirit of" Win32 but without the horrible Hungarian notation.