Making a game in Visual Studio from 1997

7 points by calvin


mariusor

Yeah, Sean has made some pretty impressive tech demos in the past. Last I've seen him, he was streaming on twitch the work on a procedurally generated voxel city which was doing some clever fragment shaders things for packing the voxel information. But then stopped after a couple of months ago. I don't know why.

Also, he's somewhat famous in game dev circles for creating and maintaining the indie darling single header stb libraries.

davidg

I've been occasionally working on a program that ought to work on vintage windows for various reasons, so I figured the best way to ensure that was to start out writing it in Visual C++ 4.0 and I was kind of surprised at how usable it was. Biggest complaint really was juggling windows in its MDI interface - everything else was pretty much fine.

After a few weeks I upgraded to Visual C++ 5.0 just to try it out, and I think when I was last working on it I was in Visual C++ 6.0 (while still keeping the 4.0 and 5.0 project files up-to-date and regularly checking it still built there).