iterative image reconstruction using random cubic bézier strokes
20 points by luthenwald
20 points by luthenwald
Sort of a meta-comment, but this is the first time I've seen the software forge Tangled—and the first time that a specific Tangled project has been linked to on Lobsters (at least using the tangled.org domain; I guess if it's truly federated there's no one domain?). Curious to hear about your experience on it!
one of the maintainers of tangled here! we switched to tangled.org from tangled.sh sometime ago, you might find some links with that domain.
as for federation: this blog post explains in detail: https://blog.tangled.org/intro, but in essence, you authenticate with tangled.org (or an alternate appview, like tangled.wizardry.systems), and interact with repos/users from there. code itself is hosted on "knot servers", which are lightweight git servers. the webview facilitates bug tracking and PRs atop atproto (so this data is hosted on your PDS, but cached by our "appview").
for example: https://tangled.org/pyrox.dev/nix is hosted on knot.pyrox.dev (so you would be cloning/pushing to that host), but issues, PRs etc would be submitted to your PDS and cached by the appview.
much like email+git (for communication + code transfer respectively), tangled is atproto+git.
Reminds me https://github.com/esimov/triangle (afair there was 1 more project like this)
Oh, that's interesting. I know I've seen the iterative/randomized approach before, but I'm not sure I've ever seen Sobel + Delauney used like that.
That animation technique would work perfectly for creating some really unsettling art for horror games. Thanks, I hate it!