-
A bug caused by a door in a game you may have heard of called "Half Life 2"
-
Letter from Codeberg: Onwards and upwards
-
Introducing F# 10
-
Experimenting with Robin Hood hashing
-
We should all be using dependency cooldowns
-
Move Expressions
-
"Good engineering management" is a fad
-
A Reverse Engineer’s Anatomy of the macOS Boot Chain & Security Architecture
-
Windows VTL2 Technical Exploration
-
LLM APIs are a Synchronization Problem
-
Helping Valve to Power Up Steam Devices
-
Unusual circuits in the Intel 386's standard cell logic
-
Trying out C++26 executors
-
Windows ARM64 Internals: Deconstructing Pointer Authentication
-
How to use views for debugging tools to save time
-
What Now? Handling Errors in Large Systems
-
Installing FreeBSD 15 on my desktop
-
impala - A TUI for managing wifi on Linux
-
Reverse Engineering the Miele Diagnostic Interface
-
How I learned Vulkan and wrote a small game engine with it (2024)
-
Automatic Syntax Error Recovery (2020)
-
Time in C++: Understanding <chrono> and the Concept of Clocks
-
Solving Fizz Buzz with Cosines
-
Think you can’t interpose static binaries with LD_PRELOAD? Think again
-
Hindsight – Type-safe and evolvable event sourcing for Haskell
More