1. Mario 64 wastes so much memory view 0 comments
  2. Good Vibes: A Claude-Code Case-Study view 7 comments
  3. SurrealDB is sacrificing data durability to make benchmarks look better view 4 comments
  4. Update on my Racket exit view 7 comments
  5. ElasticSearch API compatibility | FlowG view 0 comments
  6. Automating Pre-Push Checks with Jujutsu view 1 comments
  7. A Fast Bytecode VM for Arithmetic: The Compiler view 2 comments
  8. Everything I know about good API design view 0 comments
  9. What are you doing this weekend? view 26 comments
  10. Marshal madness: A brief history of Ruby deserialization exploits view 0 comments
  11. Interview with Jon Corbett: Cree#, Ancestral Code, and an Indigenous Computing Framework view 1 comments
  12. Big O view 31 comments
  13. Line scan camera image processing (train photography) view 1 comments
  14. how to build a coding agent view 7 comments
  15. Optimizing FizzBuzz in Rust view 10 comments
  16. frogmouth: A Markdown browser for your terminal view 0 comments
  17. True names matter in C++ view 0 comments
  18. I Hacked Monster Energy and Uncovered Their Employee Training Material view 11 comments
  19. rue: A programming language that is a minimal subset of Rust view 16 comments
  20. The Great Giana Sisters (COMMODORE 64) view 0 comments
  21. seed: Interactive software environment based on Common Lisp view 3 comments
  22. Retry Loop Retry view 39 comments
  23. RFC 9839 and Bad Unicode view 5 comments
  24. Explanation of the Linux-Kernel Memory Consistency Model view 0 comments
  25. Materialized views are obviously useful view 35 comments
More